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2016, 'A new angle on object-background effects in vection', I Perception, 7, pp. 1 - 8, http://dx.doi.org/10.1177/2041669516631695
,2016, 'The perception of three-dimensional contours and the effect of luminance polarity and color change on their detection', Journal of Vision, 16, pp. 31 - 31, http://dx.doi.org/10.1167/16.3.31
,2016, 'Perceived depth from shading boundaries', Journal of Vision, 16, pp. 5 - 5, http://dx.doi.org/10.1167/16.6.5
,2016, 'Stereoscopic advantages for vection induced by radial, circular, and spiral optic flows', Journal of Vision, 16, pp. 7 - 7, http://dx.doi.org/10.1167/16.14.7
,2015, 'The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception', Frontiers in Psychology, 6, pp. 248, http://dx.doi.org/10.3389/fpsyg.2015.00248
,2014, 'The perception of three-dimensional cast-shadow structure is dependent on visual awareness.', Journal of Vision, 14, pp. article 25, http://dx.doi.org/10.1167/14.3.25
,2014, 'Amodal completion is modulated by lightness similarity', Attention Perception and Psychophysics, 76, pp. 98 - 111, http://dx.doi.org/10.3758/s13414-013-0540-z
,2014, 'A new spin on vection in depth', Journal of Vision, 14, pp. 1 - 10, http://dx.doi.org/10.1167/14.5.5
,2014, 'Filling in the blanks in cortical blindness', I-PERCEPTION, 5, pp. 264 - 264
,2014, 'Texture-shading flow interactions and perceived reflectance', Journal of Vision, 14, pp. 1 - 1, http://dx.doi.org/10.1167/14.7.1
,2013, 'Head movements suggest canal and otolith projections are activated during galvanic vestibular stimulation', Neuroscience, 253, pp. 416 - 425, http://dx.doi.org/10.1016/j.neuroscience.2013.08.058
,2013, 'Tonic eye movements induced by bilateral and unilateral galvanic vestibular stimulation (GVS) in guinea pigs', Brain Research Bulletin, 90, pp. 72 - 78, http://dx.doi.org/10.1016/j.brainresbull.2012.09.010
,2012, 'Horizontal fixation point oscillation and simulated viewpoint oscillation both increase vection in depth', Journal of Vision, 12, http://dx.doi.org/10.1167/12.12.15
,2012, 'The dark side of gloss', Nature Neuroscience, 15, pp. 1590 - 1595, http://dx.doi.org/10.1038/nn.3221
,2012, 'The perception and misperception of specular surface reflectance', Current Biology, 22, pp. 1909 - 1913, http://dx.doi.org/10.1016/j.cub.2012.08.009
,2012, 'Simulated angular head oscillation enhances vection in depth', Perception, 41, pp. 402 - 414, http://dx.doi.org/10.1068/p6919
,2011, 'The perception of gloss depends on highlight congruence with surface shading.', Journal of vision, 11
,2011, 'Rapid serial visual presentation of motion: Short-term facilitation and long-term suppression', Journal of Vision, 11, pp. 1 - 14, http://dx.doi.org/10.1167/11.3.1
,2011, 'Simulated viewpoint jitter shakes sensory conflict accounts of vection', Seeing and Perceiving, 24, pp. 173 - 200, http://dx.doi.org/10.1163/187847511X570817
,2011, 'Display lag and gain effects on vection experienced by active observers', Aviation Space and Environmental Medicine, 82, pp. 763 - 769, http://dx.doi.org/10.3357/ASEM.3026.2011
,2011, 'Local versus global perception of ambiguous motion displays', Journal of Vision, 11, pp. 1 - 12, http://dx.doi.org/10.1167/11.3.1
,2011, 'The perception of gloss depends on highlight congruence with surface shading', Journal of Vision, 11, pp. 1 - 19, http://dx.doi.org/10.1167/11.9.4
,2011, 'The role of brightness and orientation congruence in the perception of surface gloss', JOURNAL OF VISION, 11, http://dx.doi.org/10.1167/11.9.16
,2011, 'The role of brightness and orientation congruence in the perception of surface gloss', Journal of Vision, 11, pp. 1 - 12, http://dx.doi.org/10.1167/11.9.16
,2011, 'Using color to understand perceived lightness.', Journal of Vision, 11, pp. 19, http://dx.doi.org/10.1167/11.13.19
,2011, 'Vection in depth during consistent and inconsistent multisensory stimulation', Perception, 40, pp. 155 - 174, http://dx.doi.org/10.1068/p6837
,2011, 'Vection induced by consistent and inconsistent multisensory stimulation', I-PERCEPTION, 2, pp. 279 - 279, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000208941600077&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1
,2010, 'Pilot gaze and glideslope control', ACM Transactions on Applied Perception, 7, http://dx.doi.org/10.1145/1773965.1773969
,2010, 'Visually mediated eye movements regulate the capture of optic flow in self-motion perception', Experimental Brain Research, 202, pp. 355 - 361, http://dx.doi.org/10.1007/s00221-009-2137-2
,2010, 'Eccentric gaze dynamics enhance vection in depth', Journal of Vision, 10, pp. 1 - 11, http://dx.doi.org/10.1167/10.12.7
,2010, 'Image statistics and the perception of surface gloss and lightness', Journal of Vision, 10, http://dx.doi.org/10.1167/10.9.3
,2009, 'Effects of gaze on vection from jittering, oscillating, and purely radial optic flow', Attention Perception and Psychophysics, 71, pp. 1842 - 1853, http://dx.doi.org/10.3758/APP.71.8.1842
,2009, 'Short-term habituation of eye-movement responses induced by galvanic vestibular stimulation (GVS) in the alert guinea pig', Brain Research Bulletin, 79, pp. 1 - 5, http://dx.doi.org/10.1016/j.brainresbull.2008.12.016
,2009, 'Image statistics do not explain the perception of gloss and lightness', Journal of Vision, 9, pp. 1 - 17, http://dx.doi.org/10.1167/9.11.10
,2008, 'Effects of active and passive viewpoint jitter on vection in depth', Brain Research Bulletin, 77, pp. 335 - 342, http://dx.doi.org/10.1016/j.brainresbull.2008.09.011
,2007, 'Head taps evoke a crossed vestibulo-ocular reflex', Neurology, 68, pp. 1227 - 1229, http://dx.doi.org/10.1212/01.wnl.0000259064.80564.21
,2006, 'Bone conducted vibration selectively activates irregular primary otolithic vestibular neurons in the guinea pig', Experimental Brain Research, 175, pp. 256 - 267, http://dx.doi.org/10.1007/s00221-006-0544-1
,2004, 'A simple pupil-independent method for recording eye movements in rodents using video', Journal of Neuroscience Methods, 138, pp. 165 - 171, http://dx.doi.org/10.1016/j.jneumeth.2004.04.016
,2004, 'Responses of primary vestibular neurons to galvanic vestibular stimulation (GVS) in the anaesthetised guinea pig', Brain Research Bulletin, 64, pp. 265 - 271, http://dx.doi.org/10.1016/j.brainresbull.2004.07.008
,2024, 'SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations', in Proceedings SIGGRAPH Asia 2024 Emerging Technologies SA 2024, http://dx.doi.org/10.1145/3681755.3688945
,2024, 'Developing Normative Gait Cycle Parameters for Clinical Analysis Using Human Pose Estimation', in Proceedings 2024 25th International Conference on Digital Image Computing Techniques and Applications Dicta 2024, pp. 142 - 149, http://dx.doi.org/10.1109/DICTA63115.2024.00032
,2024, 'Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality', in Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2024, pp. 757 - 758, http://dx.doi.org/10.1109/VRW62533.2024.00175
,2023, 'Towards a Psychophysically Plausible Simulation of Translucent Appearance', in Proceedings SIGGRAPH Asia 2023 Posters SA 2023, http://dx.doi.org/10.1145/3610542.3626145
,2022, 'Using Galvanic Vestibular Stimulation (GVS) to Enhance User Experiences in HMD-Based Virtual Reality', Fukuoka International Congress Center, presented at Proceedings of the International Display Workshops Volume 29 (IDW '22), Fukuoka International Congress Center, 14 December 2022 - 16 December 2022, http://dx.doi.org/10.36463/idw.2022.0649
,2020, '3D point cloud reconstruction from a single 4D light field image', in Proceedings of SPIE the International Society for Optical Engineering, http://dx.doi.org/10.1117/12.2555292
,2019, 'Method for estimating display lag in the Oculus Rift S and CV1', in SIGGRAPH Asia 2019 Posters SA 2019, Association for Computing Machinery (ACM), pp. 1 - 2, presented at SIGGRAPH Asia 2019 Posters, http://dx.doi.org/10.1145/3355056.3364590
,2019, 'Monocular viewing protects against cybersickness produced by head movements in the oculus rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST, http://dx.doi.org/10.1145/3359996.3364699
,2018, 'Effects of head-display lag on presence in the Oculus Rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST, http://dx.doi.org/10.1145/3281505.3281607
,2017, 'Psychophysically-Based Enhancement of Features in Medical Images', in I-PERCEPTION, SAGE PUBLICATIONS LTD, pp. 43 - 44
,2017, 'Using the Oculus Rift to Understand the Perception of Shape From Material Flow', in I-PERCEPTION, SAGE PUBLICATIONS LTD, pp. 63 - 64, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000513010300109&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1
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