ORCID as entered in ROS

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2024, 'SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations', in Proceedings SIGGRAPH Asia 2024 Emerging Technologies SA 2024, http://dx.doi.org/10.1145/3681755.3688945
,2024, 'Developing Normative Gait Cycle Parameters for Clinical Analysis Using Human Pose Estimation', in Proceedings 2024 25th International Conference on Digital Image Computing Techniques and Applications Dicta 2024, pp. 142 - 149, http://dx.doi.org/10.1109/DICTA63115.2024.00032
,2024, 'Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality', in Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2024, pp. 757 - 758, http://dx.doi.org/10.1109/VRW62533.2024.00175
,2023, 'Towards a Psychophysically Plausible Simulation of Translucent Appearance', in Proceedings SIGGRAPH Asia 2023 Posters SA 2023, http://dx.doi.org/10.1145/3610542.3626145
,2022, 'Using Galvanic Vestibular Stimulation (GVS) to Enhance User Experiences in HMD-Based Virtual Reality', Fukuoka International Congress Center, presented at Proceedings of the International Display Workshops Volume 29 (IDW '22), Fukuoka International Congress Center, 14 December 2022 - 16 December 2022, http://dx.doi.org/10.36463/idw.2022.0649
,2020, '3D point cloud reconstruction from a single 4D light field image', in Proceedings of SPIE the International Society for Optical Engineering, http://dx.doi.org/10.1117/12.2555292
,2019, 'Method for estimating display lag in the Oculus Rift S and CV1', in SIGGRAPH Asia 2019 Posters SA 2019, Association for Computing Machinery (ACM), pp. 1 - 2, presented at SIGGRAPH Asia 2019 Posters, http://dx.doi.org/10.1145/3355056.3364590
,2019, 'Monocular viewing protects against cybersickness produced by head movements in the oculus rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST, http://dx.doi.org/10.1145/3359996.3364699
,2018, 'Effects of head-display lag on presence in the Oculus Rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST, http://dx.doi.org/10.1145/3281505.3281607
,2017, 'Psychophysically-Based Enhancement of Features in Medical Images', in I-PERCEPTION, SAGE PUBLICATIONS LTD, pp. 43 - 44
,2017, 'Using the Oculus Rift to Understand the Perception of Shape From Material Flow', in I-PERCEPTION, SAGE PUBLICATIONS LTD, pp. 63 - 64, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000513010300109&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1
,2016, 'Decoding figure-ground occlusions from contours and shading', in Jiang X; Chen G; Capi G; Ishii C (eds.), Proceedings of SPIE - The International Society for Optical Engineering, SPIE, the international society for optics and photonics, Tokyo, Japan, pp. 100110e-100110e-10, presented at First International Workshop on Pattern Recognition, Tokyo, Japan, 11 May 2016 - 11 May 2016, http://dx.doi.org/10.1117/12.2242783
,2016, 'CORNEAL NERVE MORPHOLOGY AND TEAR FILM SUBSTANCE P IN DIABETES', in INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, ASSOC RESEARCH VISION OPHTHALMOLOGY INC, WA, Seattle, presented at Annual Meeting of the Association-for-Research-in-Vision-and-Ophthalmology (ARVO), WA, Seattle, 01 May 2016 - 05 May 2016, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000394210602302&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1
,2007, 'Oculog: Playing with eye movements', in Proceedings of the 7th International Conference on New Interfaces for Musical Expression Nime 07, pp. 50 - 55, http://dx.doi.org/10.1145/1279740.1279747
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