Select Publications
Conference Papers
, 2017, 'Wearable aura: An interactive projection on personal space to enhance communication', in Ubicomp Iswc 2017 Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 141 - 144, http://dx.doi.org/10.1145/3123024.3123161
, 2017, 'CleaVR: Collaborative layout evaluation and assessment in virtual reality', in ACM SIGGRAPH 2017 Posters SIGGRAPH 2017, http://dx.doi.org/10.1145/3102163.3102186
, 2017, 'GazeSphere: Navigating 360-degree-video environments in VR using head rotation and eye gaze', in ACM SIGGRAPH 2017 Posters SIGGRAPH 2017, http://dx.doi.org/10.1145/3102163.3102183
, 2017, 'Facial thermography for attention tracking on smart eyewear: An initial study', in Conference on Human Factors in Computing Systems Proceedings, pp. 2959 - 2966, http://dx.doi.org/10.1145/3027063.3053243
, 2017, 'Seamless multithread films in virtual reality', in Tei 2017 Proceedings of the 11th International Conference on Tangible Embedded and Embodied Interaction, pp. 641 - 646, http://dx.doi.org/10.1145/3024969.3025096
, 2016, 'Eye blink as an input modality for a responsive adaptable video system', in Ubicomp 2016 Adjunct Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 205 - 208, http://dx.doi.org/10.1145/2968219.2971449
, 2016, 'Wearable ambient sound display: Embedding information in personal music', in International Symposium on Wearable Computers Digest of Papers, pp. 58 - 59, http://dx.doi.org/10.1145/2971763.2971789
, 2016, 'GazeSim: Simulating foveated rendering using depth in eye gaze for VR', in SIGGRAPH 2016 ACM SIGGRAPH 2016 Posters, http://dx.doi.org/10.1145/2945078.2945153
, 2016, 'In the eye of the beholder: The impact of frame rate on human eye blink', in Conference on Human Factors in Computing Systems Proceedings, pp. 2321 - 2327, http://dx.doi.org/10.1145/2851581.2892449
, 2014, 'Collaborative storyboarding through democratization of content production', in ACM International Conference Proceeding Series, http://dx.doi.org/10.1145/2663806.2663875
Preprints
, 2025, Exploring the Alignment of Perceived and Measured Sleep Quality with Working Memory using Consumer Wearables, http://dx.doi.org/10.48550/arxiv.2507.19491
, 2025, AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality, http://dx.doi.org/10.1145/3706598.3714249
, 2025, A Review of Cognitive Readiness, Wearable Devices, and Prospects, http://arxiv.org/abs/2501.03537v1
, 2024, AR-Facilitated Safety Inspection and Fall Hazard Detection on Construction Sites, http://arxiv.org/abs/2412.01273v1
, 2024, Inside Out or Not: Privacy Implications of Emotional Disclosure, http://dx.doi.org/10.1145/3675094.3677598
, 2024, NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions, http://dx.doi.org/10.1145/3658230
, 2024, Identifying Periods of Cyclical Stress in University Students Using Wearables In-the-Wild, http://arxiv.org/abs/2402.11823v1
, 2023, PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI, http://dx.doi.org/10.48550/arxiv.2312.04223
, 2023, Hanstreamer: an Open-source Webcam-based Live Data Presentation System, http://arxiv.org/abs/2309.12538v1
, 2023, Using Thermal Imaging to Measure Hand Hygiene Quality, http://dx.doi.org/10.48550/arxiv.2302.02233
, 2022, DDoD: Dual Denial of Decision Attacks on Human-AI Teams, http://arxiv.org/abs/2212.03980v1
, 2022, Approaches to Identify Vulnerabilities to Misinformation: A Research Agenda, http://arxiv.org/abs/2210.11647v1
, 2022, Current Challenges of Using Wearable Devices for Online Emotion Sensing, http://arxiv.org/abs/2208.05206v1
, 2020, Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation (Preprint), http://dx.doi.org/10.2196/preprints.19874