Select Publications
Journal articles
, 2025, 'Prevalence of psychiatric conditions in people with intellectual disability: A record linkage study in New South Wales, Australia', Australian and New Zealand Journal of Psychiatry, 59, pp. 433 - 447, http://dx.doi.org/10.1177/00048674251324824
, 2025, 'A synthesis of meta-analyses of immersive virtual reality interventions in pain', Clinical Psychology Review, 117, http://dx.doi.org/10.1016/j.cpr.2025.102566
, 2025, 'Predictors of mental illness onset in adolescents and adults with intellectual disability: A retrospective cohort study in New South Wales, Australia', Australian and New Zealand Journal of Psychiatry, http://dx.doi.org/10.1177/00048674251374483
, 2024, 'Immersive virtual reality is more effective than non-immersive devices for developing real-world skills in people with intellectual disability', Journal of Intellectual Disability Research, 68, pp. 1358 - 1373, http://dx.doi.org/10.1111/jir.13177
, 2024, 'The Role of Pain and Interpretation Bias in Fear of Disease Progression in People With Diabetes', Journal of Pain, 25, http://dx.doi.org/10.1016/j.jpain.2024.104638
, 2024, 'Attentional Processes in Pain: The Importance of Context and Attentional Alignment', Journal of Pain, 25, http://dx.doi.org/10.1016/j.jpain.2024.104600
, 2024, 'Beyond the modified dot-probe task: A meta-analysis of the efficacy of alternate attention bias modification tasks across domains', Clinical Psychology Review, 110, http://dx.doi.org/10.1016/j.cpr.2024.102436
, 2023, 'Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention', Virtual Reality, 27, pp. 3521 - 3532, http://dx.doi.org/10.1007/s10055-023-00759-2
, 2023, 'Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research', Multimodal Technologies and Interaction, 7, http://dx.doi.org/10.3390/mti7030032
, 2022, 'Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design', Jmir Serious Games, 10, http://dx.doi.org/10.2196/34373
, 2021, 'Rest intervals during virtual reality gaming augments standing postural sway disturbance', Sensors, 21, http://dx.doi.org/10.3390/s21206817
, 2021, 'Vocational Training in Virtual Environments for People With Neurodevelopmental Disorders: A Systematic Review', Frontiers in Psychology, 12, http://dx.doi.org/10.3389/fpsyg.2021.627301
, 2020, 'Exergaming with Beat Saber: An Investigation of Virtual Reality Aftereffects', Journal of Medical Internet Research, 22, http://dx.doi.org/10.2196/19840
, 2019, 'Getting your game on: Using virtual reality to improve real table tennis skills', Plos One, 14, http://dx.doi.org/10.1371/journal.pone.0222351
, 2019, 'Using virtual environments to improve real-world motor skills in sports: A systematic review', Frontiers in Psychology, 10, http://dx.doi.org/10.3389/fpsyg.2019.02159
, 2019, 'Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality', IEEE Access, 7, pp. 130883 - 130892, http://dx.doi.org/10.1109/ACCESS.2019.2940073