Select Publications
Preprints
, 2025, Games Are Not Equal: Classifying Cloud Gaming Contexts for Effective User Experience Measurement, http://dx.doi.org/10.48550/arxiv.2509.19669
, 2025, FastFlow: Early Yet Robust Network Flow Classification using the Minimal Number of Time-Series Packets, http://dx.doi.org/10.1145/3727115
, 2024, Characterizing User Platforms for Video Streaming in Broadband Networks, http://dx.doi.org/10.1145/3646547.3688435
, 2024, Assessing the Impact of Network Quality-of-Service on Metaverse Virtual Reality User Experience, http://arxiv.org/abs/2407.10423v1
, 2024, MetaVRadar: Measuring Metaverse Virtual Reality Network Activity, http://dx.doi.org/10.1145/3626786
, 2024, Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming, http://dx.doi.org/10.1007/978-3-031-56249-5_3
, 2023, Realizing Open and Decentralized Marketplace for Exchanging Data of Expected IoT Behaviors, http://dx.doi.org/10.1109/NOMS59830.2024.10575272
, 2023, A Survey on Enterprise Network Security: Asset Behavioral Monitoring and Distributed Attack Detection, http://dx.doi.org/10.1109/ACCESS.2024.3419068
, 2022, Key Factors Influencing the Operationalization and Effectiveness of Telemedicine Services in Henan Province, China: Cross-Sectional Analysis (Preprint), http://dx.doi.org/10.2196/preprints.45020
, 2022, Analyzing Enterprise DNS Traffic to Classify Assets and Track Cyber-Health, http://dx.doi.org/10.1109/TNSM.2022.3221981
, 2022, A Survey on DNS Encryption: Current Development, Malware Misuse, and Inference Techniques, http://dx.doi.org/10.1145/3547331
, 2021, Application of Telemedicine Services Based on a Regional Telemedicine Platform in China From 2014 to 2020: Longitudinal Trend Analysis (Preprint), http://dx.doi.org/10.2196/preprints.28009
, 2018, iTeleScope: Intelligent Video Telemetry and Classification in Real-Time using Software Defined Networking, http://dx.doi.org/10.48550/arxiv.1804.09914